Friday, December 24, 2010
Saturday, December 11, 2010
I started Cataclysm a couple of days late - Thursday instead of Tuesday night, for my time zone - but am thoroughly enjoying the visual effects of the new zones...or should I say zone, since I've really only quested in Vashj'ir?
One thing I'm rather surprised at is how quickly I'm levelling; in previous expansions it took me several weeks to get to level cap, but being 82 already and only halfway through my first zone tells me that 85 may only take me a week or so.
I'm not sure how to feel about that. Sure, it would be good to get to level cap and start raiding again so quickly, but it seems so short... oh well, I suppose I'll have more time to go back and quest in the lowbie areas, which so far are proving to be brilliant; each zone has its own story and background (I would definitely recommend going through all of them, if you're interested in lore).
And of course, I'm really happy to finally have that last stable slot open, even though I still think there's not enough room for all the pets I want!
Monday, December 6, 2010
I would have submitted a GM ticket to demand that Grimclaw be given a new friend, but luckily he found another survivor to hang out with... was definitely not happy seeing the above scene, I felt so sorry for the poor bear! :(
Meanwhile: Anyone else trying desperately to finish all of the new "old world" quests before Tuesday? I managed to finish quite a few zones, but still have so many to go... and I feel it's important to try and get through them all because there's a lot of background lore for what's happening in Cataclysm. So much to do, so little time!
Tuesday, November 30, 2010
Wednesday, November 24, 2010
Tuesday, November 23, 2010
Sunday, November 21, 2010
I don't know about anyone else, but I'm not entirely happy that some existing pets will change their appearance - I can't always remember where I got my pets from, so I'll be waiting apprehensively come launch day to see whether I need to re-tame pets so that they look how I want them to look.
Not to mention, I'll have to tame an entirely new wolf since Fury, my current wolf, will be changing into a dog.
I mean, I think it's great that there are new pet skins to tame, and I'll even give you the blighthound changing into a dog (it always looked like a dog more than a wolf, anyway), but why change the rest?
I can't be the only hunter out there that cares enough about what my pet looks like that I'd re-tame the whole lot if they all changed... it just isn't right calling a pet by a particular name when it looks entirely different!
(My new wolf will have a different name, not "Fury")
Sunday, November 14, 2010
So, I've been mostly sitting AFK in Sholazar Basin on top of a Loque'nahak spawn point.
No such luck yet and I really wish the global LFG channel was still in-game so I could watch "Trade Chat" for PuGs at the same time, but at least I feel like I'm doing something "productive" in-game without actually doing anything! ;)
Friday, November 5, 2010
This was my last one:
I'm definitely having fun having such a range to choose from when I feel like running around with a different pet... hopefully I can remember all of their names eventually!
(And thanks to all of those PuG tanks that decided to stay on for more than one heroic... made the queueing a hell of a lot faster!)
Sunday, October 31, 2010
- Not automatically stopping to cast Multi-Shot (you can now cast it while moving)
- Not wasting Focus on Widow Venom (that keybind used to be Aimed Shot, which used to do damage as well as the healing debuff, unlike WV)
- Using Scatter Shot, particularly in BM spec
- Using Lifeblood for the haste buff instead of saving it for the now-pathetic heal component
Thursday, October 28, 2010
Even though the login screen isn't really an important part of gameplay, it's still nice to find the little things that change in WoW :)
Tuesday, October 26, 2010
This is my new favourite tank pet.
Yes, my turtle Koopa is still the last line of defence for all things tankable, but seriously... for AoE, Burrow Attack is unbelieveably hax - my lvl 79 worm was taking a good half health off lvl 70 elites in heroic Sethekk Halls; I can't wait to try it on Garr when I next have time.
Plus, it does much more damage than Bad Attitude ever did for crocolisks, although a Thunderstomping slime is another of my favourites... so I won't be releasing Slimer any time soon, either!
(25 stable slots? Yeah, not enough. Really not enough!)
Friday, October 22, 2010
Sunday, October 17, 2010
Con: Your pet doesn't "jump" ledges.
I discovered the latter point yesterday and wiped my heroic 5man group with it; luckily it was a guild run and not a PuG.
Sadly, this means we'll have to dismiss pets before jumping down in dungeons... I know it's only a 2sec cast time and your pet doesn't lose happiness anymore, but I still don't like doing it - waving goodbye to a pet never seems nice :(
Thursday, October 14, 2010
Now that I've tried it, I'm disappointed.
It's awkward to use, because there's a small delay between casting Trap Launcher and being able to cast your chosen Trap (unlike the old Freezing Arrow, or just placing a trap at your feet, which is instant).
Even macroing both together doesn't work (as far as I know; I'm not an expert macro-er), since the delay is still there and you still have to spam the macro twice.
If you're trying to make every global cooldown count, the Trap Launcher mechanic definitely needs work... here's hoping it gets changed before competitive PvP starts.
Tuesday, October 12, 2010
Survival used to be my favourite survival/utility spec from Vanilla - longer and better traps, extra CC spells - everything to make sure that you last as long as possible on the battlefield; a cannon not so glassy.
Well, all of that really can't compare to the new Chimera Shot. 5% self-healing? Are you kidding me? Not to mention - Scatter Shot is baseline and Readiness is an adequate replacement for Wyvern.
Right now, the only Survival talent left that really jumps out at me as OMGMUSTHAVE is a new one, Mirrored Blades, which is on a much longer cooldown than Silencing Shot... so while I'm pretty sure I'd have a whole lot more fun with that talent than possibly any other talent in any tree (oh, the mages I could kill with their own Pyroblasts...), it isn't enough to carry the Survival tree by itself.
Oh well - looking forward to learning MM. I guess I'll finally find out what it's like to be the top DPS spec in WotLK :)
On another note: I'm really happy to finally post a pure hunter blog post again. It's been so long since my last one that this blog was beginning to feel like a general blog instead of a hunter one!
Friday, October 8, 2010
I highly recommend you do this chain if you haven't already; most of the steps will be fairly easy to get through with a small group of 80s (as opposed to the full raids of 60s they used to take).
There will probably be no Achievement or Feat of Strength for completing the chain, but being able to say you've done it is a reward in itself :)
Thursday, October 7, 2010
I finally got motivated enough to completely solo clear ZG the other day, and I can tell you now - Jin'do is definitely the most difficult boss in there.
He drops more than a few Mind Control totems (as seen in the above pic!), which tends to make you kill your own personal tank, so here's the method that worked for me:
- Use a mix of PvP/raiding gear and BM spec (for better pet survivability).
- Use a Ferocity pet (I used my wolf, Fury).
- Blow all cooldowns as soon as you start.
- As soon as a shade spawns and reaches you, Mend Pet and Feign Death.
- Stay Feigned while your pet solos Jin'do, using pet abilities (eg. Cower) on cooldown.
- While Feigned, unequip your weapons.
- When your pet gets low on health, blow Beastial Wrath and Mend Pet in quick succession - these spells will be all you get off before being Mind Controlled.
- Since you unequipped your weapons, you will run around trying to punch your pet to death.
- If your pet dies before Mind Control wears off, rez using Heart of the Phoenix and repeat from the beginning.
- If you don't have Heart of the Phoenix, you can either try and kite/melee Jin'do for the last bit of health, or use Deterrence and try and rez your pet manually.
Definitely a lot more fun trying to kill this guy than your average tank n' spank fight, so I'm glad I did it before ZG disappears in Cataclysm!
Monday, October 4, 2010
Not to mention, I've about given up on getting any T10.5 - it's just not happening.
Happily, I found something to do last night that renewed my interest in spending time on my hunter instead of my druid again (I do like alts, really... especially my druid. I just don't like them all that much - if there's anything at all I can do on the hunter I'd much rather do that): Farming for Mojo.
What's so fun about farming trash, you may ask?
Well, anything that isn't easy (read: "has a chance of me dying") is a challenge. Just like healing heroic HoR with a 3.8k gearscore is a challenge (take that, you stupid tank that a) tried to kick my druid and b) left before the last boss, after we'd all survived the 1st 2 bosses with no deaths).
And I like challenges.
It wasn't too much of one - I only died twice (once on the Eagle gauntlet - which I finished with ease the next time round - and once on the trash in front of Lynx), but at least I've found a solo activity to have fun with again!
Monday, September 27, 2010
It was with a guild that usually raids at that hour and regularly takes on a few PuGs... not something I'd do usually, but I've had quite a few good runs with those guys and when the advertisement came up in Trade Chat for Professor/Sindy/LK, I decided to chance it :)
(We didn't have time to take on Arthas since we had more than a few wipes on Sindy, but still. One more Achievement to link to get into PuGs!)
Sunday, September 26, 2010
Wednesday, September 22, 2010
If you haven't been killing Coren Direbrew during this Brewfest, start doing it.
You'll have to queue through the Dungeon Finder this time around instead of finding your own group (the queues are quite short, even for DPS).
Even if you don't want any of the epic loot that comes in the once-daily Keg-Shaped Treasure Chest reward, you'll still want the 2x Emblem of Frost - easy for what can be less than a minute's work!
Wednesday, September 15, 2010
To tip me over the 9000 edge, I got this one:
...which is also cool, although I am not wearing the Kingslayer title - overused and means little these days; I'd rather stick with "Knight".
It will definitely be useful for linking in PuGs though... and I've finally avenged Sylvanas Windrunner, which I've wanted to do ever since the brave elven Warcraft 3 ranger was forced to become a ghastly banshee.
@#$% you Arthas, this one was for the Dark Lady!
Thursday, September 9, 2010
So apparently Blizz threw me a bone to alleviate my boredom by implementing the re-taking of Gnomeregan event.
Sure, it didn't take long to complete, but at least it was something different. Besides, it's about time those gnomes got proactive about their irradiated home town; even Undercity, built in the sewers of Lordearon, is a cooler hangout.
I will also likely be doing the equivalent event on my tauren druid, 1) for the troll lore, and 2) just so that every 4hrs I can actually fit through doors properly (why I felt the urge to make my druid a male, I have no idea).
Hooray for new content! :)
Tuesday, September 7, 2010
Of course, whilst healing is a nice change from DPSing and world PvP (my druid is on a PvP server, as opposed to my hunter) is an adrenaline-generating thrill, I'd still rather be hunter-ing.
The problems is, I'm having trouble finding things to do that aren't too boring, grindy or require a group - all of the Achievements I need involve Arena, battlegrounds, raiding, or have terrible odds (ie. killing all the rares or fishing up a turtle).
Soloing elites has also lost its appeal slightly - it takes longer for me to travel to ZG or MC than to kill the bosses that drop the stuff I want, and since I've done them a few times it isn't really much of a challenge any more (which is the main reason why I like elite soloing in the first place).
What to do? I hate leading guild raids, let alone PuGs. I managed to put together a PuG for 20man OS recently without too much trouble, but was lucky in that the tanks knew what they were doing and I didn't have to type many instructions at all. Any PuG that would require Ventrilo is definitely out.
Guess I'll just have to hope the Americans on Proudmoore will start running Achievement runs in a friendlier time for me one day... hopefully before I get so frustrated I transfer my hunter to Frostmourne Horde :P
(Well, either that or Blizzard could send me a beta key. Come on Blizz, I have a blog and everything!)
Tuesday, August 31, 2010
It was mainly due to a lucky draw, since only 1 spike was outside melee range (on me, and I was standing in as close as I could to the group).
Tangent: why *is* this Achievement called "Boned", anyway? Shouldn't it be "De-boned" or something, considering the whole point is to free people?
Thursday, August 26, 2010
Probably every hunter would have something to say on this matter... and whilst I've resisted commenting much on Cataclysm changes, this topic motivated me enough to post the following on the official Blizzard DPS forums:
If Volley is going to be scrapped, I have the following concerns:
1. You cannot control where Multishot lands. With Volley and other targeted AoEs, you can target a specific area and not hit anything outside of it. With Multishot, anything close to your chosen target may be hit (or not hit, as the case may be).
Example: Pull pack of mobs, mage is slow off the mark and sheeps something right next to the rest of the mobs, everyone else shifts their AoE so that it doesn't hit the sheep, hunter hits Multishot and breaks the sheep.
2. Flare/traps have a long cooldown.
If you know there's a stealthed player around, you can stand on a trap and hit Flare... but since rogues can sap from *outside* the flare area and disarm traps, they can get
around it. Not only that, they can vanish and wait until you waste both cooldowns again before they reappear.
1. Make Multishot a targetted AoE, or at least a consistent area of effect so that we can control where we're aiming at.
2. Remove (or at least reduce) the Flare cooldown. If you need to compensate for hunters spamming this ability, make the Focus cost high. Alternatively, make Multishot targetted and spammable (or at least a fairly short cooldown), and obviously as an AoE it will have a fairly high Focus cost anyway.
One other concern I have that I didn't put into my post because Blizzard doesn't really support it anyway - keeping your tank pet alive when doing elite soloing is going to be that much more difficult.
Currently in fights with several mobs, you can easily spam Volley wearing 2pc T5 and have your pet healed 15% of the amount of damage you do.
That won't be possible in Cataclysm unless Blizzard makes Multishot spammable (and even then, we're going to be limited depending on the Focus cost).
Blizzard may want to make classes unique, but really.... the way hunters are looking, it'll be that we're missing abilities rather than having something special to bring to the table. Not good.
Wednesday, August 25, 2010
No, I'm not actually cheering the hunter on the team for once - it's the Aussie warlock I was supporting; even though they only won against one team at the event (and that team managed to defeat them later), managing to get to the top of the Arena board in the first place with Aussie latency is a bloody impressive feat.
Secondly, trying to excel at, and get Achievements in, PvP takes so much more individual effort than any PvE Achievements.
Sure, you can argue that it's difficult finding halfway-competent people to run a raid in the first place, but really... if you're willing to wait until everyone is geared up (or at level 85 in Cataclysm, for example), you'll finish all the PvE Achievements eventually.
Besides, if you're willing to spend a huge chunk of gold, usually there's at least one guild on your server that will run you through raids and Achievements for a price.
For PvP, on the other hand... if you suck, you'll never be able to get an Arena title no matter how many games you play... and even if your entire battleground team is communicating in Vent, the other faction can still pwn you if they're quicker.
(Props to that team of Horde, by the way... we didn't have any AFKers, only 1-2 PuGs, and a group of about 5-6 Horde - possibly an elite Arena team, but still - managed to roll us and win 1600-1590 in AB)
Saturday, August 21, 2010
So far this week, I've only seen a couple of PuGs for VoA10/25, 1 PuG for Ony10 and 1 PuG for ToC25... and I started logging on on Wednesday, which is usually the best night for PuGging (being the night after maintenance for Oceania).
No ICC, no Ruby Sanctum.
To be fair, Proudmoore *is* traditionally more a US server (the PuG scene is certainly a lot better on Frostmourne, my "Oceanic" horde server), so this weekend I'll be logging on in US peak times to see if I can at least get some ICC in.
Even so, I'm disappointed about not being able to raid on weeknights... I can only do so much Battleground-ing before getting sick of it, even if Alliance are actually winning!
(Note: My guild is on a raiding break this week - back next week - so if I want to do anything this raid lockout, I have to PuG it)
Wednesday, August 18, 2010
Sure, I'm a little behind on character development in terms of PuGging/raiding, but I somehow managed to keep up with the beta news, RealID kerfuffle and Starcraft 2 launch while away, so I'm not doing too badly.
Hopefully I'll have new stuff to blog about soon, although the jetlag is still winning :(
Wednesday, July 7, 2010
(Sorry for the terrible set out of this post, but I'm posting from a phone...)
Monday, June 14, 2010
Then again.... I *will* probably be keeping tabs on any hunter previews for Cataclysm, so who knows? :)
On a related note: apparently my 25man ICC PuG subconsciously threw a going-away party for me, because not only did we complete a smooth 9/12 run this morning (I'd been 6/12 in 25man previously), I also won the roll on Deathbringer's Will!
Rather amusing how it's usually the tier pieces people upgrade first.... and now I find myself completely in ilvl 264 gear *except* for my 4 pieces of T10. WTB Hunter tokens, PST! :P
Saturday, June 12, 2010
Thanks to our great healers, I didn't even feel the need to use my emergency shield (and we didn't have a warlock for healthstones... which is actually why I was tanking in the first place), so it was a pretty comfortable kill.
Definitely a lot better than my usual job of running around chasing after orange balls, anyway!
Tuesday, June 8, 2010
Sometimes I wonder, though... is everyone else as apathetic about it as me, or are there people out there who still care? Does Blizzard even care, or do they just mass ban the accounts that got reported and move on?
Friday, June 4, 2010
Still, it's definitely a cool quest chain and would recommend doing it to people if you have enough gold to throw away :)
Monday, May 31, 2010
One of the more common questions, particularly from dissatisfied guildies or curious non-guild friends, is:
Why do I stay with my guild, Southern Wardens of US-Proudmoore, where raiding progression is slower than I'd like, wipes from silly mistakes are frustrating, and first kills are often obtained through PuGs weeks before the guild as a whole even sets eyes on the boss?
My short answer tends to be: "Because I want to".
Of course, people are rarely satisfied with that answer, so here's a slightly longer one:
- My guild doesn't care if I raid as BM.
- My guild doesn't immediately replace me if I'm running late for a raid.
- My guild /rolls for loot and often pass in favour of someone else who needs it more.
- My guild helps people who ask for it, and don't mind "carrying" people who are good-natured, grateful, and at least try their hardest.
- And more importantly, my guild are a friendly, cheery bunch that accept people for who they are... even if you're a mage called Wildence.
Would I recommend this guild to someone who doesn't mind a few wipes as long as everyone has fun? Hell yes! Southern Wardens rock :)
(If you're wondering what inspired this post, we ran Ulduar 10 hard modes last night in preparation for seeing Algalon. Sure, we wiped a couple of times despite now having double the HP and DPS as when we did normal modes, but it was better than stressing over ICC10 progression. When the most important loot /roll of the night is over who gets to push the Big Red Button, you know there's fun to be had :D)
Thursday, May 27, 2010
Sunday, May 23, 2010
(200ms is the type of latency us Aussies only see in Exodar at 2am... 3-400 is more normal)
However, we're all used to it - and unless your Arena team is hitting 2k rating, we don't really notice. I don't, anyway.
Until last night.
Every strat I've read for hunters on Sindragosa states that if you're quick enough, you can hit Disengage on her Icy Grip and not move at all.
I'm here to tell any hunter that hasn't done Sindragosa before that if you have 500ms like I did last night, that "tip" is bull&#$@.
Yes, I still got a headstart on the rest of my crew in running out.... but the best I could manage was the edge of melee range. Definitely nowhere near where I started.
I've heard horror stories of the timing that used to be required for Naxx40 back in the day and now I wonder - if any Oceanic guilds were actually raiding that place successfully, they should probably have their guild name plastered next to the old Nihilum guild for world firsts back then, because they deserve it.
Friday, May 21, 2010
I am, however, going straight out to buy a bow after reading a post in the hunter soloing thread on the EJ forums by Brightlol (Brightofday of Aman'thul), the first hunter in the world to solo Nefarian.
Not only did Brightlol solo something pretty epic, they also provided an absolutely epic tip: the BoA Charmed Ancient Bone Bow has no durability, and therefore can't be broken in Nef's hunter class call!
...and I guess another good thing about it is if you ever forget to repair, you know this bow will never break. Almost never happens to me, but hey - I remember some pretty close calls doing Hyjal retro runs where the mass AoE was enough to make me worry :P
Tuesday, May 18, 2010
Trust me, there aren't 200 stupid hunters that will each buy a few of your single arrow stacks within the 2 day AH limit, so there's no need to provide for that many!
Sunday, May 9, 2010
Tuesday, April 27, 2010
Sunday, April 25, 2010
If you aren't sure how a cross-realm premade works, you basically get on Ventrilo and all queue at once. If most people get a popup for the same BG (eg. Arathi Basin 2), everyone enters. If not, everyone quits until the current BG fills with PuGs, then all re-queue. You tend to get a couple of PuGs, but for the most part it's a decent-sized team.
Last night in one of my AB games, a single PuG had made it into our QQ premade; a tree druid. At one point in the game, I found myself guarding the flag at the farm with this druid when a rogue and 2 warriors rode up and tried to take us out.
They failed, miserably. The druid and I worked together instinctively, kiting the melee over Frost Traps and keeping them off the flag, him keeping us both alive and me peeling them off both of our backs with Wyvern, Scatter and Concussive every cooldown.
When the druid finally went down after the 3 horde had died a few times each (they kept rezzing at their hall and coming back for more), I called for backup and managed to keep myself alive long enough for help to arrive and clear them out properly.
"That was fun" the druid whispered.
"GJ :)" was my reply.
"GJ yourself, it's nice to play with someone who doesn't just take care of themselves"
Sure, the premade I was in was great... but I think that PuG was the best teammate I had all night. If only he was on my server; I'd add him to my Arena team roster in a heartbeat!
Saturday, April 17, 2010
Tuesday, April 13, 2010
In an attempt to make things more interesting for myself, I've been doing things like soloing Chillmaw, trying to gather and mass AoE as many cult members as possible, and... racing the timer on jousting.
My previous record (before the jousting buffs):
My current record (after the jousting buffs):
I wonder if it's possible to get it under a minute?
Saturday, April 10, 2010
I've been in the "skeptical" camp ever since I heard about Focus, which was actually quite awhile ago.... and the preview hasn't assuaged me one bit.
For one thing, Focus is a much more limited resource than mana. How will this affect kiting? What about burst damage?
Consider rogues and druids, for example: both of these classes have a stun, which they can use on their target to either re-open with a full bar of Focus or get off a heal. If the only way we can regenerate Focus faster is Steady Shot (which isn't possible to get off when kiting in either PvE or PvP) or Viper Sting (which means we can't use a different sting while kiting), we aren't going to have many options for what shots we can use.
Another concern I have is that Camouflage won't help at all against melee. The main classes that can disarm are melee... and there are very few spells a disarmed hunter can cast to get to range.
You basically have the option of dropping a trap (fairly useless against a melee that's on your tail because of the arm time) or Disengaging (again, fairly useless because all melee classes can easily close the gap and there's nothing you can cast before or after that will snare, stun, or otherwise prevent them from doing it, especially if they snare you first).
Trap Launcher - 1min cooldown means every *second* trap, at best. Why not make it 30sec so that we can at least toss a Freeze/Frost ahead of us every cooldown so the melee behind us will set it off?
Anyway... it's too early to read too much into it. I'm definitely not impressed with our new spells - especially compared to some of the other classes - but I've always been a BM hunter and I'm sure that won't change in Cataclysm, no matter how dire it gets.
I just wish that we could inherit some of the cool tricks rogues have as well as their Focus :P
Thursday, April 8, 2010
When we eventually won, it was with 59 resources left at 38min, which is something you rarely see these days. Nice to know there are still some good battles to be had in "organized" PvP. :)
Sunday, April 4, 2010
To explain: I have 117 minipets, all of which are game-only (ie. none from trading cards or collector's editions), which means I am well over quota for the 75 pet Achievement. All of the BoE ones were bought with gold over the years.
I have a bike.
I have ICC-level BoE gear.
What I don't have: the 100 mount Achievement (I have 97 right now), because I can't buy any more with gold - the only places I can get a mount now are rare drops or force myself to do the Argent Tournament dailies.
Since I shirk at anything that includes some sort of "farming" (herbing, grinding mobs, running dungeons, daily quests etc) because I get bored easily, I'm rather disappointed that I've run out of things I can buy.
In fact, the only thing left on the Auction House that I could possibly spend my gold on is a Battered Hilt... and only for the quest chain, because the weapon itself would be a downgrade.
Oh well... maybe it's about time I started saving anyway, since there's bound to be plenty of BoE stuff in Cataclysm. Hopefully more mounts.
And no, you can't have any gold. :P
Tuesday, March 30, 2010
Friday, March 26, 2010
I wish the change had been documented somewhere, because the only screenshot I can find of my login screen prior to the patch is this one:
...which I took to show off my T5 shoulders more than anything else.
Oh well, it's a nice change - it makes sense that hunters should display our ranged weapons and not our "stat-sticks". Now, if only our bows showed on our backs while walking around...
Wednesday, March 24, 2010
Well.... I won! /cheer
It's a good thing it wasn't based on how good my entry was, because there are some great ones (which you can now vote on in the Petopia forums to win a "most popular" prize)... but here's my winning piece:
Loyal black panther
Sacrificed so I may live
I will avenge you!
You can judge for yourself whether it's good or not... I'm happy my faithful Shadow gets the recognition he deserves after having to sit in the stables while Fury the wolf gets all the raiding fun, although I suppose he *is* immortalized in my Hunters Rhok banner! :)
Tuesday, March 23, 2010
Apart from the changes to Ferocious Inspiration and Heart of the Phoenix (both of which are welcome), there are 2 "bug fixes" affecting me that I wasn't too ecstatic about:
- Rapid Fire: Now triggers the global cooldown correctly
- Lock and Load: Fixed a bug where Lock and Load always proc'd 100% of the time from the first tick of Explosive Trap and never from additional ticks. It should now be 6% as advertised
Why does Rapid Fire need to have its own GCD? It's not a direct damage ability per se (if you don't do anything after it, you won't get any benefit from it). On-use trinkets aren't on the GCD and do the same thing, so why pick this out?
The Lock and Load bug was a rather more obvious bug I expected to be fixed... but I'll miss it on fights like Onyxia. Pretty harmless bug if you ask me - it's not like people drop Explosive Traps left and right to try and get a proc out of them (if you were that desperate, you could always drop a Frost or Freezing) - but I guess Blizzard didn't think so.
On another note: Hooray for getting rid of battleground tokens! Trying to get Warsong Gulch tokens as Bloodlust Alliance is worse than camping for a spirit beast...
*Edit: Apparently the Rapid Fire note was to *fix* Rapid Fire not being able to be used on a GCD, not to give it a GCD. Much better :)
Tuesday, March 16, 2010
(She gets the usual bandage debuff, sadly... 7 DPS/tanks bandaging a dragon at the same time would have been hilarious)
Monday, March 15, 2010
Also, I only had the rather boring-looking Fine Cloth Shirt previously; if I ever get around to checking out which crafted shirt looks best I'll chuck this in the bank.
Tuesday, March 9, 2010
Sunday, March 7, 2010
Besides, I had a lot of fun doing it - I didn't even notice it was past 3am when I'd finished!
Tips for PuGging heroic Anub:
- Unless your healers are @#$^ing epic (and haste capped), you will need to run with 2 tanks and 3 healers
- It's easier if your DPS can push Anub into phase 3 with only 1 submerge (and without heroism, which is saved for phase 3), because most people (unlike all good hunters!) can't kite and you only have 6 frost orbs for the entire fight
- Healers should have plenty of spare globals until phase 3 and can help out with DoTs etc.
- Some sort of healing debuff should be kept on Anub in phase 3
- In the submerge phase, use Aspect of the Viper to top your mana off and keep pets on aggressive so they attack bugs with no delay (especially helpful if you're on orb duty, which I was)
- Since I was on orb duty, I went BM so my pet could beat on Anub the whole time... and the controlled burst DPS was useful
Friday, March 5, 2010
- In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm
- In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion
- In the 10- and 25-player heroic Festergut encounters, the malleable goo ability should no longer target pets
I'm all for progressive nerfing. It gives the "less-coordinated" guilds a chance to see content without having to bang their heads against a boss for months.
It's also great that it *is* actually "progressive", and not the epic nerf of BC when poor Kael and Vashj found themselves dying a whole lot more after just one fix.
However... are some of these nerfs really necessary?
I'll give you Saurfang - healing through Blood Nova as well as a Mark is challenging - and Festergut - not realizing a goo is headed for a non-player would be a nasty surprise for melee - but Marrowgar? You'd be hard-pressed to find anyone running ICC who hasn't come across a boss that resets threat. Are there really that many groups repeatedly wiping to this boss because of that issue?
Not to mention, the zone-wide buff in ICC is now active, starting at 5% and increasing later. Surely this buff is enough to help languishing guilds through this week?
I hope this isn't the start of a trend where the first wing of ICC will eventually become as laughable as Naxx when we first started; easy bosses are fun for awhile but quickly get boring once the challenge is gone.
Monday, March 1, 2010
I don't know what other buffs the priest was expecting, because I had already buffed him with AI and the other group members were a shaman, warrior and DK.... and of course only the tank had Fort and nobody had Spirit.
Seriously, where do these people come from?
I hate it even more when the noob happens to be a hunter (I'd also PuGged BRD where the hunter shot anything within range, used a gorilla with Thunderstomp on autocast and was cockily indifferent to any protest to slow down and let the tank pull... you can imagine how well the usually-neutral mobs in the BRD bar reacted when we got there), so I sympathize with any priests reading this that are /facepalming right now.
Friday, February 26, 2010
Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%
While I'm all for a buff to BM - I'm finding myself running as Survival more and more in raids out of guilt that I'm not contributing enough - I don't particularly like this change.
Yes, I realize that Blizzard needs to consider PvP damage and putting talents like Sniper Training and the above change in is the easiest way of buffing hunters in PvE and not PvP, but I've always hated anything that requires me to stand still.
A hunter is *agile*. We're supposed to keep - and kill - things at range, which to me does *not* mean standing in the same spot and hoping they're dead by the time they get to you.
This change would mean BM hunters have less DPS on the move, less threat while kiting and potentially less DPS overall than before the change in certain fights - because how many times have you interrupted/delayed a Steady Shot to get out of a fire or cast something else?
Yeah, it's a small thing to complain about; Steady Shot isn't exactly the longest cast time in WoW... but hey, there isn't exactly anything else I can pick on because that was the only patch note for hunters. QQ.
Monday, February 22, 2010
Not to mention, there is a flight point on the border of Western and Eastern Plaguelands, meaning you don't have to traverse the entire map to do quests in that area... somehow I totally missed that Patch note somewhere.
Things like these always make me wonder what *else* I must have missed. Things that aren't on the Achievements page, aren't pointed out in quests, aren't one of those popular "Easter Eggs" that get slung around the forums every now and again or referred to in the ever-popular Trade Chat, and aren't something that you'd usually come across.
For all of my 8300+ Achievement points, there sure is a hell of a lot I haven't done in this game!
Sunday, February 14, 2010
All you have to do is collect 10x Lovely Charm (which collect automatically in your inventory when killing green or higher level mobs) to make the Lovely Charm Bracelet.
You will get a Lovely Darnassus Card and 5x Love Token, which can then be used to purchase "VICTORY" Perfume.
Both the card and the perfume stack with flasks/food etc (see below), so are basically a free 30Agi + 75AP for your raiding needs until the Love is in the Air event ends.
Of course, non-hunters will want to do the equivalent quest in either Exodar (Spirit), Stormwind (Intellect) or Ironforge (Stamina).
For Horde, Silvermoon (Spirit), Undercity (Intellect), Thunder Bluff (Stamina) or Orgrimmar (Agility) are your choices.
Too easy! :)
Wednesday, February 10, 2010
Baron Geddon was next, but I forgot to take a screenshot. This fight was fairly simple for me, since I do actually have Hawk Eye in my normal spec and could avoid being bombed by standing at max range.
Last kill for the night was Shazzrah, a fairly easy fight; just keep out at range as often as possible.
Other notes: the trash in Baron's/Shazzrah's room is brilliant for Thorium Brotherhood rep, which I'm almost exalted with as well. Hooray for extending raid lockouts!
Thursday, February 4, 2010
Seriously, I get this heroic maybe every 3rd random I do and I don't think I've had any group where all 4 of the initial members have stayed.
Wednesday, February 3, 2010
Sunday, January 31, 2010
A warrior with only 25k hit points (buffed with Kings/GotW/Com Shout no less), PuG heroic AN where all 3 DPS were doing ~3-5k, and no-one could pull aggro off him.
I was even Survival spec and not BM for a change (I don't tend to have too many problems with aggro in BM since a lot of my threat is shared with my pet).
Wednesday, January 27, 2010
I looked at Trade Chat; someone I'd PuGged with before was LF1 melee DPS for ICC25 for the new wing.
Normally, I'd ignore this. When people specify "melee", they generally do mean "melee" and not "physical" DPS (although I've come across people before who don't make that distinction).
However, I thought I'd take a chance - I'd PuGged with the guy before and I'm certain he'd remember me (particularly since he had commented positively on my DPS).
He invited me.
Nothing surprising, right? Just another PuG story; move on Phyllixia!
Not quite... because there were FOUR other hunters in the raid already.
I've lost count of how many PuG raids I've tried to join that refuse to take me because they're "full on hunters", no matter how well-geared or high-Achieved I am, so it's nice to know the PuG networking system (it's not what you know, it's WHO you know) is alive and well.
(If you're wondering.... we didn't down anything. The healers somehow couldn't deal with healing everyone up after Stinky's Decimate and the Yankees in the raid were falling asleep, so the raid collapsed)
Thursday, January 21, 2010
The dungeon pops up, you click Enter.... and the mage doesn't speak English, the tank is having a fight with his girlfriend, the healer is walking backwards and the rogue is saying nothing in party except, "Quack!".
Before complaining to your guild about your extreme bad luck in grouping with randoms.... you might want to check this first: Who's line is it anyway? - PuG version!
Epic idea and props to those that actually go through with it. I'd do one myself if I wasn't so careful about my hunter's reputation (it's not exactly easy to get PuGs as a hunter, so I'm always happy if someone invites me to a raid because they know I'll do a good job from grouping with me before).
Maybe I'll have a go on one of my alts.... seems like a fun way to liven up a dungeon, since PuGging 5mans is so much more mechanical and boring these days!
Friday, January 15, 2010
...Yeah, you probably didn't notice I was gone in the first place since you were busy with your own holiday break, but oh well!
Random notes now that I'm back:
- No BB gun for me... I missed the Winter Veil period entirely. I guess I'll have to either wait another year to get BB King or hope Blizzard makes it a Feat of Strength.
- The weeks of missed Frost Emblems hurt, but I'm still ahead of my guildies in terms of gear (although that may change when people start getting their T10 bonuses).
- PuGging Gearscore is a different story, but I can't PuG ICC anyway since I'm saving the IDs for guild and gear isn't a problem for anywhere else.
- The new WoW Armory rocks - I've already added an Achievement/loot feed on the side of this blog and customized my character's default pose.