Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Sunday, January 12, 2014

Holiday Hunting II

Yet another holiday task I set myself was to hunt down the treasures scattered around the continent.

Particularly for the latter group, I would recommend searching for the items that only spawn in one place rather than one that spawns in an area. The items aren't exactly large, so it's quite easy to miss them.

Luckily, it seems most people are focussed on farming on the Timeless Isle, so I haven't had too much competition.

I also recommend you take the time to look around while you're doing it. You might find some rather amusing sights on your way, like this poor dude...

Thursday, October 10, 2013

Tuesday, September 17, 2013

Proving Groundless

I had been looking forward to the Proving Grounds, since I do like to challenges.

I did, however, expect somewhat more of a challenge for the Bronze, Silver and Gold trials. You are, after all, "proving" yourself. Maybe I was expecting the difficulty of Challenge Mode Dungeons, I don't know.

In any case, I breezed through the Gold DPS. I'm confident of doing fairly well in Endless, but I'll need to be more awake when I start it, not after a raid!

...and just because I'm me, I attempted the Bronze Heal and Tank mode. Sadly, pet tanking is seriously lacking, otherwise I'd definitely want to give it a go. I suppose this is one of those times that I'll have to make use of my druid. I only hope he's geared enough!

Friday, September 13, 2013

Well, that's annoying

This cloak does not go with my outfit :(

I will admit that the effects are very pretty, though!

...I do think rather wistfully that my first legendary really should have been a bow and not a cloak... but oh well. Rhok was orange to me!

Wednesday, July 24, 2013

I almost didn't heed the call

But then I did.

Hooray for people calling rare mob spawns in General Chat!

Wednesday, May 29, 2013

Escalating Issues

With a week of experiencing Patch 5.3, I've discovered several things:

Blink Strikes is handy because it's quick and automatic.... and also inconvenient because it's quick and automatic. Accidentally sending your pet in to attack the wrong thing now requires a better reaction time than usual :P

Also in the talents, missing the extra interrupt from Intimidation. Once again Blizzard is taking away things that make BM fun and unique for me: NOT HAPPY, Jan.

Once the quest chain is complete, the Barrens doesn't hold any interest whatsoever. For someone who hates farming, a quest which requires you to collect 4x150 items is quite off-putting, even if there are rewards.

Heroic scenarios are easy, fun and fast. Pretty much the same reaction I had to normal scenarios when they were new; thumbs up to Blizzard for whoever came up with the concept!

I still have not had time to fill my stables. WTB RL holidays!

Tuesday, May 7, 2013

Rona the Lone-a

In another one of those "amazing what you find if you explore" moments, I roamed Darkmoon Isle looking for Darkmoon Glowflies (yes, late to the Pokémon party) and discovered an out of the way vendor:

Not sure I'd want to eat a few of those vendor items... o.O

Monday, April 29, 2013

Crossbow of Rainbow Brite v2

I'd never thought that Blizzard could ever manage to top the eyesore of a crossbow I'd christened the Crossbow of Rainbow Brite, but this one has to come close:

Durumu's Baleful Gaze is actually a pretty appropriate name (unlike Relentless Strikes vs Rainbow Brite), although I have entertained the idea of nicknaming it Durumu's Awful Craze.

All I can say is: hooray that I already have Shattered Tortoiseshell Longbow, and even more of a hooray for Transmog :P

Saturday, April 13, 2013

Dungeon Premonition Journal

Having run the new Throne of Thunder LFRs without having read, seen or heard about any of the boss fights, I've come to realise that the Dungeon Journal isn't really a journal.

Although it's a good idea - people having a quick skim of boss abilities before entering a fight so that they know approximately what to do - it's neither here nor there. Hardcore raiders would point to sites like Icy Veins for more detailed killing strats; casuals would find reading the descriptions tedious.

In my opinion, to make the Dungeon Journal a proper journal, boss abilities in the Dungeon Journal should update automatically only AFTER you have seen the boss abilities.

ie. If you make it to phase 2 in Onyxia, Onyxia's abilities up until phase 2 are visible.

This way, it won't change anything for people who want to know the fight before going in, because most would look at raiding websites anyway... but it makes the most sense in terms of lore. Plus, it gives a sense of achievement - we made it this far and figured out that the boss does this - it'd be just like keeping an actual journal.

Guilds in previous expansions that went into raids fresh and spent hours through the combat log after a wipe for which spells hit when and for how much etc had the right idea; it's just that for most people doing all of that takes too much time. Why not tie the Journal in with the Lorewalkers and act as a combat logging analyser rather than just a dictionary?

Loot lists are a different story, of course - you could spend an entire year and not see items drop, so having the loot lists available beforehand makes sense.

I know it wouldn't be easy to change the Dungeon Journal system, but still... it's all in the detail!

Saturday, April 6, 2013

The Safety Dance Reloaded

Those of you who played in Vanilla may remember a point at which Heigan the Unclean cleaned the floor with 35 people, leaving 5 coordinated people to dance for the next half hour.

Blizzard clearly thinks it's time to bring back that hilarity, as I found out in my LFR this week:

Lucky it was LFR Durumu and not normal, since the 7 of us left alive in the above screenshot had to finish the fight ourselves from ~24% :P

Wednesday, April 3, 2013


A new week, a new LFR.

I had no idea what was going on in the Dark Animus fight, since LFR very conveniently recruited me right on the boss as the group was about to pull.

I feel sorry for whichever DPS decided to leave, because not only did we one-shot it (note: extremely pet-unfriendly fight :P), I also won this:

Friday, March 29, 2013

Don't Squish My Pet, Bro!

I get that it's cool to have your pet turn into something different each time you change into a Saurok in the Isle of Thunder daily hub, but seriously? A cockroach?

Why a cockroach when people are running around trying to complete this quest?! I don't want people to step on my poor water strider! :(

Wednesday, March 20, 2013


I took plunge and accepted the PvP arm of the Kirin Tor dailies the other day.

Here I was, thinking I'd get some World PvP action with this beacon of light shining the way, and what happens? Zip. Nada.

At one point I sat AFK in the outer Horde camp where the wards are installing Mumble and having a long chat in /whispers and no-one even glanced my way.

I suppose I should have remembered the not-so-epic Silithyst fiasco - not to mention that I'm on Proudmoore, one of the most Alliance-heavy servers (particularly at Oceanic peak time) - but still, a rather zzz-worthy experience.

Oh well, back to the PvE set I go! :P

Tuesday, March 19, 2013


Oondasta is the most ridiculously hilarious world boss fight I have ever seen.

Because of Faction tags - in that your entire Faction shares a mob tag whether you're in the raid that started hitting the mob first or not - what should be a heroic NPC fight only to be attempted by the server's most progressive guilds turns into a case of fire ants devouring an elephant while it's still alive.

I can only be glad that the rez timer only goes to 2min, because I'm sure mine would have gone up to half an hour as the last arrow hit Oondasta, who by that time was buffed with 30 stacks of Growing Fury.

What made it extra difficult was that no-one could tank from halfway through the fight - there were just too many buff stacks for anyone to last more than 1 hit and Oondasta was spinning around to hit whoever was closest. Even if you weren't in melee range, you would rez, be hit by either Piercing Roar or Frill Blast and be stuck as a ghost for another 2min.

In the end, I figured that the best time to rez was straight after a Roar, Deterrence the Frill Blast and get the most out of your DPS time before the next Roar.

The 26g reward really wasn't worth the repair bill, but the screenshots of the skeleton carpet sure was! :)

Wednesday, February 27, 2013

Sometimes Things in WoW are Just Disturbing

I think they should have set a time limit on their moves...

Tuesday, February 26, 2013

I See the Light

After more than a few false starts, I finally found a PuG group that managed not to A) blow everyone off the platform or B) stand in Defile:

I'm really quite happy about that. It's not the easiest raid to PuG when there are so many abilities that will kill you - and the rest of your raid - no matter how much health you have.

Plus, it was the last Achievement I had in ICC... and I'm pretty sure I'll be able to solo or at least only need a small group to do most of the rest of the WotLK raid Achievements. Woot! :)

Thursday, January 17, 2013

The Crumbling Hell

After a helpful guildie mentioned that The Crumbling Hall was up as one of the Golden Lotus dailies, I immediately started going about getting that half of the achievement done.

Initially I'd thought the quest would be easy, since everything I'd read about the Achievement said that The Thunder Below was harder. However, I tried going slow, going fast, using Camouflage as much as possible, shuffling my pet ahead of me, starting the quest with a random person sharing it with me at the first wall so that I wouldn't have to go through the front part of Guo-Lai... and found after numerous restarts that it really *isn't* easy at all.

Also, unlike Roll Club, which I also had an incredible amount of difficulty completing (although to be fair, it was mainly due to motion sickness and Aussie latency rather than any lack of skill I happen to have), I only had that day to do the quest before it reset... meaning that if I missed it, I'd have to wait until the next time the quest was up.

As luck would have it, I finally managed to follow someone on the same quest through the halls, letting them activate statues ahead of me and hearthing out to hand the quest in at the end with only 20min to spare before daily reset.

I suppose after all that, it was actually a really good challenge... which makes a change from doing the same dailies over and over. I really should look at the achievements list more!

Saturday, December 22, 2012

It's beginning to look a lot like

...that time of year when I don't have time to make a proper blog post. Oops!

It's been an interesting year in terms of WoW. My playstyle has changed somewhat; generally I try to race to level cap, race to get exalted with all the new factions, race to get all the new mounts and pets, race to try and solo achievements I missed in previous expansions... but since WoW is now extremely casual-friendly, I feel as if I'm playing more "casually" as well.

I still do make sure I do my LFRs every week as soon as possible, but apart from that, I haven't done many dailies, I haven't seriously gone after Scenario or Heroic achievements, I haven't finished all the quest/exploration achievements... and I'm actually playing my druid, which generally doesn't happen until I'm well into an expansion when I've completed all of the above.

(Of course, things like Double Agent and Jack of All Trades probably have something to do with that too, but still... there are easier achievements to get)

I haven't even actively tried to join raiding PuGs when I see them (which admittedly for a hunter isn't often). In fact, I actually feel as if I'm playing the way I used to play WoW when I first started, before I started raiding - like a single-player game.

I'm pretty sure that when my guild does manage to pull together a 10man team (hopefully early next year), I'll be keen and ready to raid, but at the moment I'm quite comfortable with the dabbling. :)

Saturday, December 8, 2012

Hunters are Just Awesome

Frostheim over at the Warcraft Hunters Union has put together a hunter-themed cover of Boom de Yada entitled "Hunters are Just Awesome" that I had the pleasure of singing a few lines for:

I'm proud to say that I'm one of the contributors listed that is still writing about and playing WoW... and I still love my hunter!

Monday, November 26, 2012


After doing 5 LFRs in a row after the last reset, I decided that I had had quite enough of the usual daily grind.

To that end, I haven't done any dailies, heroics or scenarios this week. Instead, I've played on alts, levelled professions (jewelcrafting is an absolute killer...), ticked off a few Cata achievements I hadn't managed to get yet... and generally avoided everything I usually do in WoW.

I have to say, it's been a pretty good break. I'm in a nice position where I have a high enough iLvl for all the LFRs, but no pressure to gear up further because my guild still hasn't started raiding yet.

Next week I'm sure I'll feel obliged to get back into it - particularly as I only have about a week left of the dreaded Golden Lotus dailies - but in the meantime, I've rediscovered that having a spirit beast heal is pretty damn useful for soloing things like Lazy Eye! :D