(so can you)!Friday, October 31, 2008
Phyl can cook
(so can you)!Tuesday, October 28, 2008
Chill, mate
Although news from the Blizzard camp indicates that the zombie plague ends today, I wanted to comment on something that always amuses me when there's a one-off world event going on: people that complain constantly about it.To me, this world event was a great idea. It gives the RPers a reason for their character to go to Northrend, it gives PvPers a taste of total anarchy, it gives PvEers a couple of quests and a new raid boss and it gives everyone something new to do while waiting for WotLK:
Monday, October 27, 2008
Dear Zombies
...Oh, and invite me, too.
Wednesday, October 22, 2008
It's a jump to the left....
Hunter news from WotLK beta:
- Ranged attacks no longer benefit from the haste effects of Windfury Totem and Improved Icy Talons. This is a nerf to hunter white damage.
- We are also improving the armor on level 83 raid bosses by 10%. This will be a nerf to the dps of any class that does physical damage. For classes that would slide behind with such a change, we'll take steps to adjust them -- though it probably isn't as many as you think. The raid buff stacking overhaul was very beneficial to melee (and hunters). Sunder / Expose Armor alone can be a 20%+ dps increase, which is why we decided to attack the problem from this angle.
- Now the armor change won't affect PvP at all and the haste buff change will only have a marginal affect in BGs and only in Arena teams that include certain comps. However, in order to make sure we didn't nerf hunters too much, we made two changes to Disengage. First, its cooldown dropped to 25 sec (from 30) which can be talented to 16. Second, it no longer requires a target, but does require you to be in combat. Now if someone closes to melee, you can leap back without having to select them first. We require you to be in combat though so we don't see a lot of hunters bouncing around IF / Org or using it like Blink to goofily speed up travel.
#3 is what interests me most; I think most people would agree that hunters were OK in PvE DPS-wise.
Disengage not requiring a target is a great move. If we don't have to be in melee range to use it, it means that we can keep *other* classes out of our melee range by pre-emptively using Disengage, before they can catch up to us.
In fact, we can basically adapt our "jumpshot-kite" method to Disengage... only in reverse!
(Being fairly uncoordinated in game as well as in real life, I'm expecting a lot of deaths from accidental cliff jumping while Disengaging to stay ahead of an elite melee mob I'm trying to solo kite, but I'm sure it'll be fun... :D)
Tuesday, October 21, 2008
High Achiever
Sunday, October 19, 2008
Releasing my inner mage
I didn't pick a mage in WoW (mainly because of Sylvanas Windrunner), and really, hunters aren't all that different - they use mana, they're ranged... but until now, they never had any decent AoE.

...I'm really hoping Blizzard doesn't nerf Volley until I finish AoEing through all the low-level instances.
(Also.... running a BT PuG and ending up #1 DPS over the mages and druids - we didn't have any warlocks - by a good 1% while spamming Volley was absolutely hilarious, considering I don't have the best gear. Enjoy it while you can! :D)
Thursday, October 16, 2008
Aspects of change
Breaking news on the WotLK hunter forums!
Everyone's favourite Blizzard crab Ghostcrawler has announced that:
- Aspects are OFF the global cooldown
- Hunters will get a NEW Aspect called "Aspect of the Dragonhawk" at level 75 that will combine Hawk and Monkey
- All spells/talents/glyphs that affect Hawk and Monkey will be applicable to the new AotD (AotDH?)
I know we won't get it until level 75... but I'm still /cheering like mad anyway. No global cooldown and one less ability to have on my bar to look forward to has got to be a good thing :D
Stables Shuffle
Monday, October 13, 2008
Spec for 70-80
Unlike the hordes of people that change their spec specifically to ease the levelling curve, I pick my talents to head immediately towards end-game. Luckily, BM actually *is* the recommended spec for levelling (although it's unfortunate that the same can't be said for my Destro warlock!).Here are my picks for talents going into Patch 3.0.2, reasons behind my choices and something that may surprise those who know me: I won't be taming exotics!
End-game talents: http://wotlk.wowhead.com/?talent=ctbMzggRcu0eoZ0eVbRbzZI
Level 70 talents: http://wotlk.wowhead.com/?talent=ctbMzggRcu0eoZ0eMbMZc
Talent staples:
- I have to take The Beast Within (BW). No question about it.
- In the latest WotLK beta build, Readiness resets BW. This, to me, is much better than having an exotic pet - in PvE, you get the extra damage for twice as long; in PvP, you go twice as long without being CCed (not to mention you can also stun twice with Intimidation!). I only wish I could pick up Scatter Shot as well, especially since it's so low in the Survival tree... but you can't have everything!
- I always pick up Hawk Eye - I love having the longest range in PvP, and it's also useful for kiting or staying far back out of the action in raids.
Talent Breakdown:
- Previously, I had always picked Endurance Training over Imp AotH, but testing the new pet talent tree in WotLK beta has me thinking I won't need it. 5/5 Imp Hawk it is!
- 2/2 Focus Fire, 2/2 Imp Revive, 1/5 Endurance Training, 5/5 Unleashed Fury. Not much to say for these; the choices aren't great for lower tier BM tree.
- 1/1 Aspect Mastery, 2/2 Imp Mend Pet - worth it for the points.
- 5/5 Ferocity, 2/2 Spirit Bond, 1/1 Intimidation, 2/2 Bestial Discipline - I've always liked Spirit Bond, and it's actually buffed enough in WotLK for people not to automatically dismiss you as dodgy if you take it (bonus! :D). BD - With the new pet abilities, having as much focus as possible can't be a bad thing.
- 3/5 Frenzy - It won't be up 100% of the time (4/5 is the usual), but I think it's enough and I want the extra point for elsewhere.
- 3/3 Ferocious Inspiration, 1/1 Bestial Wrath, 5/5 Serpent's Swiftness, 1/1 BW - nothing special here.
- 3/3 Longevity - Can't possibly pass up an even *shorter* cooldown for BW, Intimidation and pet specials (1.17min BW with Readiness and Glyph? HELL YES!).
- 5/5 Lethal Shots, 5/5 Mortal Shots, 1/1 Aimed Shot - Staples for the MM tree.
- 3/3 Careful Aim - If you think we have mana problems in BC, you haven't seen WotLK. We're going to need more +Int, and you can't go wrong with this talent.
- 2/2 Go for the Throat, 2/2 Rapid Killing, 1/1 Readiness - More pet focus, and 3min Rapid Fire (with Readiness!).
- 2 floating points in the MM tree - either Imp Hunter's Mark, Imp Stings or Efficiency; haven't decided yet.
- 3/3 Hawkeye - I like it, so there. :P
- 3 floating points in any tree - 3/5 Imp Tracking looks good, but I haven't decided on these. Is 1/2 Survival Instincts better than 2/5 Imp Tracking? Or possibly points in Invigoration (supposedly mediocre talent on beta), Frenzy (to get 4/5), Animal Handler (how easy will it be to "master" using Master's Call?) or Kindred Spirits? Or any of the talents I mentioned for the other floating points in MM? /ponder
Anyone have any ideas as to where to put my floating points? Have comments on this end-game spec? Think I'm crazy for being a self-confessed BM hunter and *not* want to tame exotics? I'd love to hear from you! :)
Saturday, October 11, 2008
WTB New Wardrobe
On the upside, the ZA PuG that I got the helm and bow from was also my first kill of Hex Lord and Zul'jin (I'd missed my guild's killing of Hex Lord), so I would have been happy even if I hadn't received any loot :)
..../hide helm