...I just wish they had different icons.
One of these days I'll find myself in a 1% wipe because I accidentally bought the wrong arrows.... and was scrambling to equip the inferior type before we all died!
I ventured into 2v2 Arena today, the first time since the end of Season 4.
I have just finished levelling up my gorilla, cat, and turtle to level 80; mostly soloing, with some (normal) dungeon runs. Here are my observations:
After taking out attunements for various raid dungeons and reputation requirements for heroics, Blizzard is going one step further and making old dungeon keys obsolete.
When I first encountered "Future You" in Dragonblight, I was prompted to make the above comment. Everyone knows that hunters don't melee, right???
....Well, apparently they might now.
Tacked at the end of a post about the new Deterrence change was this comment:
Now long term, something we are going to explore a lot more is just plain juicing up hunter melee capabilities. You've got mail and you've even got some melee weapon strikes. If those were actually scary abilities, then a melee (or caster) class that closes with you risks taking a beating. The hunter could choose to flee or stand and fight. We're not talking about giving hunters a viable melee option (like Survival has flirted with a couple of times). But imagine your melee damage was 80% of your ranged damage. Ranged would always be preferable, but melee would be a decent last resort rather than pretty pathetic (as it is now). I want to stress that this is a long-term change, not something you'll see in the next patch or two, and I'll be the first to suggest that it may not work out. But it is an idea we're discussing.
I found this rather interesting. Hunters were supposed to be the ranged-only class, the one thing that made us unique when other classes got given pets. One of the reasons I picked a hunter in the first place was because we were ranged; I don't usually like playing up close.
However.... *if* Blizz did decide to up a hunter's melee capability, playing a hunter could change quite a bit. I'm not sure it would work - if anyone is in our melee range it would be a rogue, death knight or warrior, and they're less likely to be hurt by our physical DPS anyway - but I'd be interested to know exactly how Blizz is going to help hunters in Arena in the coming season.
As Alliance and a huge fan of world PvP, killing the leaders of the Horde was extremely fun.
Sick of being chased by sharks while swimming?
At level 74, I've run through the whole of Borean Tundra and Howling Fjord, including dungeons.
Recently, the hunter forums offered up some sad news:On another note: Feign Death and Shadowmeld do NOT work on City Guards. I ended up with an awfully large repair bill last night... but it was SO worth it!
An interesting article linked by WoWInsider today caught my attention.
Unfortunately for us hunters, the decent Glyphs don't kick in until we can pick Northrend herbs, and the pickings right now are slim. However, I thought I'd put up an overview for those of you that may be interested.
Major Glyphs:
My pick for 70: Glyph of Freezing Trap, Rapid Fire
My pick for 80: Glyph of Bestial Wrath, Freezing Trap, Steady Shot (if you're going for pure DPS, take AotV instead of Freezing Trap)
Lvl 70 analysis:
(so can you)!
Although news from the Blizzard camp indicates that the zombie plague ends today, I wanted to comment on something that always amuses me when there's a one-off world event going on: people that complain constantly about it.#3 is what interests me most; I think most people would agree that hunters were OK in PvE DPS-wise.
Disengage not requiring a target is a great move. If we don't have to be in melee range to use it, it means that we can keep *other* classes out of our melee range by pre-emptively using Disengage, before they can catch up to us.
In fact, we can basically adapt our "jumpshot-kite" method to Disengage... only in reverse!
(Being fairly uncoordinated in game as well as in real life, I'm expecting a lot of deaths from accidental cliff jumping while Disengaging to stay ahead of an elite melee mob I'm trying to solo kite, but I'm sure it'll be fun... :D)

Breaking news on the WotLK hunter forums!
Everyone's favourite Blizzard crab Ghostcrawler has announced that:
I know we won't get it until level 75... but I'm still /cheering like mad anyway. No global cooldown and one less ability to have on my bar to look forward to has got to be a good thing :D
Unlike the hordes of people that change their spec specifically to ease the levelling curve, I pick my talents to head immediately towards end-game. Luckily, BM actually *is* the recommended spec for levelling (although it's unfortunate that the same can't be said for my Destro warlock!).Talent Breakdown:
Anyone have any ideas as to where to put my floating points? Have comments on this end-game spec? Think I'm crazy for being a self-confessed BM hunter and *not* want to tame exotics? I'd love to hear from you! :)
On the upside, the ZA PuG that I got the helm and bow from was also my first kill of Hex Lord and Zul'jin (I'd missed my guild's killing of Hex Lord), so I would have been happy even if I hadn't received any loot :)
..../hide helm
Things to keep in mind:
This is an old topic, but I thought I'd spotlight it because I had a discussion recently with some guildies about whether people having a head start on Arena gear in WotLK would make that much of a difference.
Yesterday, I finally managed to finish collecting enough coins for a full Brewfest outfit.A'lar and Rage Winterchill are both bosses that my guild has downed before, but we hadn't managed to be at the right place in the quest chain when we killed them.
Thanks to 2 different PuGs, Phyllixia is now attuned to Black Temple. Woot! :D
Although I do have another 70 alt, I rarely spend time on her. Ditto my other alts, probably because most are on different servers to each other *and* my main (most are rerolls with RL friends). I have also never switched professions, or even my main talent tree.I *could* respec slightly and get another partner; there are a couple of people in my guild that I may be able to reach 1700 with. Doing Arenas with a brand new partner would be hard, though; it takes a LOT of practice together, and I've only ever done 2v2 with a priest and paladin. I don't really know if it's worth it, especially since patch 3.0.2 is coming in soon and will bring everyone's 51pt talents with it.
I guess I could always buy something to level my throwing skill in WotLK...