Thunderstomp is now a pet talent available to any Tenacity pet. Now your bears, crocs or ESPECIALLY CRABS can join in the AE tanking fun.
Friday, February 27, 2009
Wednesday, February 25, 2009
I haven't had time to read the whole thread, but it's definitely worth reading at least the first couple of pages!
Tuesday, February 24, 2009
New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
Monday, February 23, 2009
....Unfortunately, it was a complete failure.
Basically, I'd underestimated how fast I would burn mana, and was forced to switch to Viper soon after the first Decimate.
Now, if you're standing still and DPSing hard, Viper fills your bar fairly quickly. You don't notice your DPS drop in the brief time that Viper is up, and you're back to full strength without any issues.
When kiting and picking up adds, however.... the difference is glaringly obvious. I could NOT pull the adds off our tree druid no matter what I did while I was in Viper, and even though I switched out ASAP, it was too late - I was behind on aggro. I desperately tried to get some Steady Shots in, but the zombies promptly whacked me for standing still and we wiped (our DKs tried to pick the adds up, but with no way of slowing them down Gluth managed to eat a whole bunch).
So... not my greatest moment as a hunter.
However, I decided I'd do it differently for round three: Kite the zombies pretty far back in the room, switch into Viper as soon as Decimate hit, and let the others worry about the zombies while I worked on mana regen instead of spamming Volley as usual.
The zombies died, I had enough mana to keep aggro on the next lot of zombies, and we were dancing on Gluth's corpse within minutes.
I don't know if I'll have time for round 4 this week or not, but at least I know the only thing I have left to work on is not getting hit. Perhaps a little more use of Deterrence is in order....
Friday, February 20, 2009
This screenshot, needless to say, is one of my greatest WoW moments.
I'm pictured in Ironforge with Shardik, my then-raiding pet.
Rhok was finally in my hands after proving to myself (and my guild!) that yes, it *was* possible to do the quest as full BM spec, and pretty much solo to boot (I had a priest to rez/buff for two of the demons, but that was it - certainly no dueling warlocks or extra Aspects!).
I wish I'd taken more screenshots for that folder, but at the time I didn't think about it - I was too excited about finally doing the quest I'd wanted to do ever since I started playing.
Ah well - the memories still serve me well.
Oh, and as for the tag.... I think most of the blogs I read have been tagged already. If anyone else who reads this blog hasn't been, consider yourself tagged!
Thursday, February 19, 2009
People go AFK, assigning loot takes longer than killing the boss, and first-time explanations take anywhere from 10-30min (even though everyone is supposed to have read the strat and/or watched vids of the fight already).
PuGs (and some other guilds), however, are all business - the aim is to get the job done, not to socialize. Sometimes, I like doing these type of raids; they make a nice change to my guild runs, even though it can be a little boring with no-one to talk to.
Until last night, I didn't think my guild would ever really push for a speed run (at least, not in raids where some people still haven't killed all the bosses - Karazhan speed runs where people were on their 3rd alt don't count).
However, we did - and have Heroic: Arachnophobia, plus 3 wings of Naxx cleared in one night, to show for it.
I really hope we keep up the pace; it'd be nice to get to the point where we can clear everything (including Malygos and Sartharion) in our 3-day raid week before Ulduar comes in!
Monday, February 16, 2009
It was also my first time for a LONG time kiting more than one mob - I don't think I've done multi-mob kiting in a raid since Razorgore, and even then it was only 2.
From my perspective, my multi-mob kiting skills could use some work.
I got hit more than I would have liked, I was a little slow in the beginning picking them up (how healers manage to generate enough aggro for a zombie not to respond to an Aimed Shot from me almost as soon as they're out of the gate, I have no idea) and I even had the 2nd hunter dropping Frost Traps to help me out.
My guildies assured me it was one of the smoothest kills they'd done, so I guess I did OK.
"OK" isn't good enough for me personally though - I like keeping my hunter skills as well-honed as I can get them. The next run I do I'll be aiming for zero hits (or as few as possible), even if I only have my own Frost Trap to do it with!
Friday, February 13, 2009
Thursday, February 12, 2009
For those that didn't manage to get one in previous years, you're out of luck - this item is no longer in the game, and you're now stuck with the Bouquet of Ebon Roses.
Monday, February 9, 2009
We may have killed him and moved on to the "harder" raids, but I still don't feel we killed him enough times with ease for the fight to be considered "comfortable".
In any case, I'm thoroughly sick of Thaddius, even though I used to love killing him (40man Thaddius and Heigan were two of my favourite retro fights). The day when my guild can joke around while doing it can't come soon enough.
Friday, February 6, 2009
Let's go over the ones that confuse me:
Consumable ammunition has been removed from the game.
This, I equate to: "Hey, starving child, I know you're hungry and will fix that soon." "Good news! I can't tell you what food we have, but you'll be happy to know it will come in your favourite colour!"
What on earth is the point of removing the ammo system at this point in time? It's a gold sink, it keeps engineers in business, and changing it won't have an effect on our DPS one way or another (unless Blizz somehow change the 15% quiver bonus to something different for each spec). I think it's great that they're removing it (I hate having to keep track of ammo as much as the next hunter), but I really don't get the timing.
Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
Blizzard has said that they're happy with MM DPS. Why are they buffing this talent in particular? I'm not begrudging you MM hunters a buff; I just don't get why (or at least, why now).
Sniper Training – this talent has been changed. After standing still for 6Unless Ulduar consists of a whole raid zone's worth of Patchwerk, who would take this talent? Every time you moved, you would lose the bonus. A fight like Sartharion, for example, involves moving walls of fire and void circles; exactly why would this talent be worth taking, especially that far down in the Survival tree? Not to mention, it's absolutely useless as a PvP talent.
sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
Overall, I suppose it's good we're getting at least a couple of definite buffs, and no nerfs except for Sniper Training (although the talent was pretty mediocre to start with, especially for trap-dancing Survivalists... so maybe it isn't a nerf but just different).
I'm still not convinced the huge overhaul hunters are supposed to get in 3.1 will improve our situation, but I suppose I'll have to reserve my judgement for when we see the rest of the changes.