Tuesday, April 26, 2011

Holiday raiding time 2: Bigger Challenges

In fact, the biggest:


I grabbed a couple of guildies (a mage and hunter) to make the fight quicker, but it took over a hundred gold in repairs before I managed the trick of swimming backwards and making tiny adjustments to kite the enormous Whale Shark - WITHOUT a range mod.

Yes, I'm aware that it would have been a lot easier if I had installed some sort of range check (too close and the Whale Shark 1-shots you for about 1,000,000 damage, too far and it resets - the range you need to stay in is supposedly 6-20yrds)... but hey, I hate mods and use as few of them as possible; why start adding to the list now?

Besides, I've now proved that I can do it, so nyah to everyone who thinks it's impossible to do this Achievement without one :D

Sunday, April 24, 2011

Holiday raiding time

It's that time of year again - school holidays, the Easter looooong weekend, the official Raiding Break.

And, of course, the absolute best time to get all the stuff in WoW done that you can't do during a regular raiding week due to lack of time: raiding Achievements, lowbie quests, reputation grinds, fun retro raids... and dungeon soloing.


My only "wipe" was on the Chess event while I figured out how things work, and the only other minor trouble was Netherspite before I figured out that I had to kill it within one round of portals, otherwise having the green beam debuff meant the dragon went back up to full HP.

Definitely need more of a challenge next time round... perhaps I should try a couple of bosses in Naxx! :)

Sunday, April 17, 2011

We beat our record

My 2v2 partner and I have had our share of long Arena matches.

Back in the days when mana drain was a common tactic, we started taking screenshots of the time it took to win; 21min ended up being the highest, against a mirror match (pally/hunter).

However, this new record takes the cake: 45min, the current Arena match time limit.

Sure, we didn't win (in fact, both teams lose rating when a draw happens) and unfortunately I don't have any proof (it automatically ported us out almost immediately after the match came to a close)... but I still think it was a damn good effort.

I hope we get that team again in future - losing is one thing, a draw just makes me keen to try again, because I know we can beat them! :)

Saturday, April 9, 2011

New but Not So Shiny

I periodically go through my WoW screenshot folder, rename all the screenshots and store them in folders so I can find them again if I need them.

After sorting through 10 or so of the Algalon fight I did couple of weeks ago, I've realized something - I have nowhere near as many screenshots of the new content than pre-Cataclysm content.

I mean, I know Algalon is quite a visually exciting fight; there's a very pretty celestial theme going on. However, I've hardly taken any screenshots of Cataclysm raids at all - probably a couple in Throne of the Four Winds, but that's about it.

I'm not sure if it's because the raid zones just aren't visually interesting, or because I'm not interested in general... but either way, I hope something stands out in raids soon, otherwise I'm not going to have any good screenshots from the first Cataclysm raid zones at all!

Monday, April 4, 2011

Why doesn't Blizzard hire this guy as a Game Tester?!

Jider the rogue has done it again, on bosses I never thought could be soloed: Twin Emps and C'thun.

I would never have come up with the idea of pulling another boss into C'thun's room to port you out of the stomach... pure genius. If Blizzard wants a bug tester, surely this guy should be on the top of their list to hire - how many people would have come up with that solution?!

Sunday, April 3, 2011

The things that surprise you

I joined an Ulduar 25man PuG today to try and get my Glory of the Ulduar Raider Achievement.

Usually these PuGs are terrible - someone stuffs up an Achievement, people get annoyed and leave, the raid breaks up at the later bosses, people roll need on everything...

Although this raid had a rogue that rolled need on quite a few items ("for repairs" - as if the rest of us didn't have the same repair bill) - the rest of the run was actually not bad.

Mimiron was where everyone really impressed me; the raid leader had stuck a symbol on his head and told everyone at specific points in the fight to stand together and everyone did - some guild raids I've been in haven't had such a tightly formed pack.

Vezax took a couple of wipes, but Yogg 1 Light was a one-shot, even with people entering portals that hadn't seen the fight at all. Algalon was a one-shot too, even with me spending half the time taking screenshots.

...and I am now the proud owner of another Proto-drake. Woo!

Monday, March 28, 2011

I cheated to get this



...I specced Survival.

It's probably the first time ever that I've had to respec specifically for a raid, since a small DPS loss doesn't tend to wipe raids and usually that's all that you lose if you're the "wrong" spec.

For Magmaw, on the other hand, my raid counts on me to handle the parasites... and after the raid wiped repeatedly due to me not being able to keep aggro on them and also not having enough overall raid AoE DPS to get the first pack of worms down before the second pack arrived, I was forced to admit defeat - something I absolutely hate to do.

I'm the BM-spec-since-beta girl, the one that managed to Rhok all her demons entirely as BM (if you have no idea why it was so hard to do that quest chain as BM back then, pretend you have no talents at all, not use your pet, do only 60% of the DPS of your average hunter - because pretty much all raiding hunters were MM back then - and then try and kite an elite with Serpent Sting and nothing else. Even then, you're still cheating because we can now auto-shot on the move :P).

I do not like to give up on things, just because I'm a different spec. I don't mind if it's harder; in fact I revel in the challenge. I just don't like it being next to impossible (and keep in mind... I don't have anything against Survival itself. In fact, if it wasn't for exotic pets, my two specs would be MM and Surv).

Fixing Multi-Shot next patch is something I'm really looking forward to, because I hate not being able to do something in the spec I want. .. and with a 250% buff on Multi-Shot, hopefully it'll be enough for me not to have to respec again.

Tuesday, March 22, 2011

Guest post on Warcraft Hunters Union

Apparently I've paid my dues, because Frostheim over on the Warcraft Hunters Union blog has honoured me by asking if I would do a guest post on his site... so if you'd like to know about how to get the most out of PuGs, go check it out:

Pain-Free PuGging for Hunters

Surprisingly, he let me post the whole thing - I always ramble on way too long! :)

Sunday, March 20, 2011

Cataclysm Pet Control: Part five - Organizing your pet bar

This is the final post in the Pet Control guide, updated for Cataclysm.

Part 1 - Attack, Follow and Move To
Part 2 - Aggressive, Defensive and Passive
Part 3 - General pet abilities
Part 4 - Species-specific pet abilities

To begin: there are 4 slots for pet-specific spells on our pet bar.

For me, the 2 left-most slots are the easiest to reach (Ctrl-4 and Ctrl-5), so the abilities I have here are both important for timing and on long(ish) cooldowns, such as Sonic Blast (for timed stuns in PvP) or Call of the Wild (to coincide with burst DPS - Heroism/trinkets/Beast Within etc).

The right-most slots, if not required for the more important pet spells, are either emergency spells such as Heart of the Phoenix or Last Stand, or abilities that I need to make sure aren't on autocast, such as Growl for my raiding pets and Cower for my tanking pets.

Spells that do NOT need to go on your pet bar include things like Bite/Claw/Smack (ie spells that can be left on autocast ALL the time).

Anything left over that needs to be cast manually and you can't fit onto your pet bar, you will unfortunately have to macro and pull onto your player bar.


Prioritizing pet abilities for the pet bar

Ferocity

Ferocity pets are usually used for DPS and not much else. Almost all of their abilities can be left on or off autocast due to their short cooldown, so you generally won't have problems organizing these.

As an example, here's my usual Ferocity DPS pet bar:


In order, I have Call of the Wild, Dash, Cower and Heart of the Phoenix.

Call of the Wild and Dash (for moving pet in and out quickly) are really the only two spells that I need on the bar, since they need to be cast at specific times. Every other spell is on a short enough cooldown for me not to have to watch it.

To fill the last 2 slots I chose Heart of the Phoenix so I don't have to look for it when my pet dies and Cower because you can use it when your pet is taking too much incidental damage (which doesn't happen often in a raid situation, but may do for specific boss abilities like bleeds).

Cunning

Depending on what purpose your Cunning pet has, you'll need to have a look at your most important spells.

For PvP, this is usually the species-specific spell, since most people choose PvP pets according to these - Sonic Blast or Pin, for example. Of the family-specific spells, Dash, Bullheaded and Roar of Sacrifice are common in PvP specs; you may also have Roar of Recovery.

Wait a minute - that's too many for the pet bar!



Well, if you have all of these, the best one to macro and pull onto your player bar is Roar of Sacrifice. This is mainly because to cast the spell, you need to be targetting someone to cast it on them - using a mouseover, focus or specific player macro can be more useful than having to target someone manually to cast it from your pet bar.

As for Carrion Feeder, it's an out-of-combat talent and it's therefore not essential to have ready access to it. PvPers are unlikely to have this talent anyway, since there are more useful places to spend a talent point; if you're using your Cunning pet for farming you can rearrange your pet bar accordingly (have Growl on there and leave the species-specific spell on autocast, for example).

Tenacity

For me, this is the worst pet bar to organize in terms of how many active talents you can get.

In the talent tree, you can get Charge, Last Stand, Intervene, Taunt, Roar of Sacrifice and Thunderstomp all at the same time if you feel like it, plus your species-specific spell and general pet abilities.

Personally, I only use my tenacity pets for farming or difficult soloing. My turtle's bar therefore looks like this:


In order, Shell Shield, Cower, Thunderstomp and Last Stand, leaving Growl on autocast (I don't have the other active talents; if I did they would replace Thunderstomp). If my turtle had Taunt, I'd put that on the first slot and shift Shell Shield and Cower down one, because you're more likely to want Taunt in an emergency and on an easy-to-reach hotkey than the other abilities.

For the same reason, I recommend putting species-specific spells in the first slot for easy access and macroing Intervene and Roar of Sacrifice to put on your player bar.


And that's it for the Pet Control guide! Feel free to post questions/comments (or email me) if you think I haven't covered something and I'll make sure to get back to you.

Sunday, March 13, 2011

Cataclysm Pet Control: Part four - Species-specific pet abilities

To recap:

Part 1 - Attack, Follow and Move To
Part 2 - Aggressive, Defensive and Passive
Part 3 - General pet abilities

Each "species" of pet has a unique ability. Some of these are tailored for DPS, others for PvP, others for tanking... and some are just random bonus abilities that suit the pet but aren't as useful. Below, I've separated the various abilities into specific uses for comparison.

***Note: I am NOT going to argue the pros and cons of each pet here. There are plenty of other places where you can find out which pet is best for what purpose; this guide is about pet control only***


Raid buff or debuff replacements:

Bear: Demoralizing Roar (and Rest)
Devilsaur: Terrifying Roar (and Monstrous Bite)
Dragonhawk: Fire Breath
Hyena: Tendon Rip
Fox: Tailspin (and Play)
Raptor: Tear Armor
Ravager: Ravage
Rhino: Stampede (and Horn Toss)
Serpent: Corrosive Spit
Shale Spider: Embrace of the Shale Spider (and Web Wrap)
Silithid: Qiraji Fortitude (and Venom Web Spray)
Spirit Beast: Roar of Courage (and Spirit Mend and Spirit Walk)
Sporebat: Spore Cloud
Tallstrider: Dust Cloud
Wind Serpent: Lightning Breath
Worm: Acid Spit (and Burrow Attack)
Wolf: Furious Howl

Most of the straight buffs and debuffs can be left on autocast, as you will want these to be up at all times. However, if there are adds in particular fights that die quickly and your pet is required to switch targets frequently, it may be better to keep pet debuffs on long cooldowns (such as Fire Breath) off autocast so that it can be fired on the main target as soon as possible.

For the pets with extra abilities (mostly the exotics), some care is needed in using them.

Ancient Hysteria, the equivalent to Bloodlust/Heroism and Time Warp (and sharing a cooldown with these), can only be used once per fight, so you will need to determine exactly when this should be cast and be ready for it. Keep in mind that if your core hound is incapacitated or in the middle of casting another ability (eg. Bite), it may not cast and you'll need to spam the ability to make it work.

Utility spells (Spirit Mend, Horn Toss, Venom Web Spray, Web Wrap and Burrow Attack) should be off autocast. I recommend pulling these onto the pet bar to use as appropriate; Horn Toss, Venom Web Spray and Web Wrap to CC adds and Burrow Attack for AoE.

For Spirit Mend in particular, a macro may work better, as this ability needs to be cast on a friendly target. For example:

/cast [@mouseover,help] Spirit Mend(Exotic Ability)

...will cast Spirit Mend on your mouseover target.

For Prowl (and Spirit Walk as well, if I ever manage to tame a Spirit Beast), I personally have a macro on my player bar:

/cast Shadowmeld
/cast Prowl

....since I like to use my cat for camping nodes in battlegrounds.

Play and Rest are bonus abilities, which I tend to leave in the spellbook and manually find when required.


Utility:

Bat: Sonic Blast
Beetle: Harden Carapace
Bird of Prey: Snatch (and Trick)
Crocolisk: Ankle Crack
Chimaera: Frost Breath (and Froststorm Breath)
Crab: Pin
Dog: Lock Jaw
Gorilla: Pummel
Monkey: Bad Manner
Moth: Serenity Dust
Nether Ray: Nether Shock
Scorpid: ClenchSpider: Web
Turtle: Shell Shield
Warpstalker: Time Warp
Wasp: Sting


For almost all of these, I would recommend pulling them onto your pet bar and manually casting them as required. Frost Breath and Ankle Crack could possibly be left on autocast due to the short cooldown, but you really want the rest to be ready when you need it.

Trick is another bonus ability and as with the others I'd leave it in the spellbook and save your slots on the pet bar for something else.


Now that all the pet abilities have been covered, the fifth and final part of this guide will focus on how to organize the million and one pet spells onto 4 measly spell slots on your pet bar!