Wednesday, July 29, 2009

The ins and outs of pet control

My proud "BM spec since beta" tag originally came about because when I joined my guild, I was horrified that pretty much all of the hunters had the attitude that their pet didn't matter (this was around the time of MC when you either specced MM or weren't taken seriously).

Having rolled a hunter partly for the pet, I put myself on a steep learning curve with the intention of teaching my guild a lesson - you *could* keep your pet alive in raids, you *could* out-DPS MM hunters as BM (particularly if they didn't bother using their pet) and you *could* do the Rhok quest as BM without any outside help.

So... I thought it was about time I did a series of posts on pet control. Some of this will be relevant to other pet classes as well, but for the most part it'll be from a hunter-specific point of view.

Part one will cover the 3 pet handling skills - Attack, Follow and Stay
Part two will cover the 3 pet "stances" - Passive, Defensive and Aggressive
Part three will cover general pet abilitites, including Ferocity/Tenacity/Cunning talents

These posts will be coming over the next couple of weeks, depending on how much free time I have.

Also, if there's anything in particular you'd like covered in these guides, please leave a comment/question and I'll try and address it - I may, for example, have additional post(s) covering family-specific spells (such as Prowl for cats or Shell Shield for turtles) if there's any interest.


Tesson said...

I'm really excited for this series. I know you'll probably touch on this, but just in case; pet control macros, lazy or awesome?

Graycat said...

I'm really looking forward to the rest of the series!

Perhaps you could write about the move Serenity Dust? I have a pet moth and I'm interested in learning more about it.

Ursuron said...

My main interest is how to go about using all those extra abilities you get from pet talents, when there's only room for 4 abilities on the pet bar.