Thursday, January 31, 2013

The Slow Nerf

Well, the latest PTR patch notes are out and I have to say I'm not entirely surprised by one particular note that has generated a bit of discussion:

Raids, Dungeons and Scenarios
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.

Unlike some, I actually don't mind Blizzard catering to casuals. In fact, I definitely enjoy the fact that I've seen every bit of the game, even though it's only at "easymode" level.

The one problem I do have is that by catering to casuals, it makes it easier for everyone to be lazy and just do the "easymode" level rather than joining a guild and raiding normal or heroic... which makes it harder for the more casual raiding guilds to recruit, fewer guilds that want to raid, fewer people willing to start PuG groups...

It's a vicious cycle, really. Blizzard's playerbase has changed; there are a lot less hardcore gamers and a lot more casual gamers, and I suppose it's actually better for them monetary-wise if there were more players that played less, rather than fewer players that play more, but I can certainly understand why a lot of hardcore raiders have quit over the years.

Fewer chances to be challenged, fewer opportunities for an adrenaline high... I'm starting to get complacent myself, meaning it's probably time to try and solo old content again!

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